top of page
image1.png

SPOOKULELE

Creative Director

SPOOKULELE is an Action-Adventure game set in New Orleans. You play as two Reapers, Spooky and Haru, who use their musical abilities to fight ghosts haunting the city. I led a team of 50 students to create the project over the course of a school year.


SPOOKULELE: Services

CHARACTER SHADER: LIGHTING

Authored shader in HLSL and ShaderGraph to support a mix of realistic and stylized effects for characters.​

Hard-edge rim lighting with sensitivity adjusted by vertex color alpha channel.

Character Shading (Hero)

CHARACTER SHADER: ANISOTROPIC HAIR

Authored anisotropic highlights for Haru's hair. Based on the Kajiya-Kay model, but altered slightly to better fit the stylized vision of SPOOKULELE. 

Unity_iphnITwfE2.gif

PROCEDURAL ANIMATION: HEAD TURNING

Authored in-engine tools to support procedural head-turning to breathe more life into the protagonists.

I used this technology to make the protagonists dynamically face enemies the player was locked-on to during combat.

I also added dynamic bone effects on floppy parts of the characters, such as Spooky's hat and Haru's bangs. The secondary animation helped sell the natural motion.

Eye Look Tool

PROCEDURAL ANIMATION: SPOOKY FACETECH

Authored in-engine tools for procedural facial animation for Spooky. His eyes are planes; the tool uses UV displacement techniques to achieve the intended effect.

Spooky Face Tech

GAMEPLAY DEBUG TOOL: FRAME DATA

Authored in-engine tool to assist with debugging combat gameplay. Visualizes frame data & hitboxes.

Attack Frame Data Visualizer

GAMEPLAY DEBUG TOOL: ENEMY SPAWNER

Authored in-engine tool to assist combat designers with creating combat scenarios. Allows a user to spawn enemies into the game during runtime and change certain game rules, such as making the player invincible or giving them unlimited mana.

Enemy Spawning

VISUAL EFFECTS: SPELLCASTING

Created visual effects for various spellcast animations using a mix of particle systems, post processing effects and custom shaders. On the right is Volt Bomb, Haru's signature spell.

Volt Bomb (Spellcast)

VISUAL EFFECTS: ENEMY DEATH

Enemy death effect utilizing the power of Unity's Visual Effect Graph.

ezgif.com-gif-maker (12).gif
bottom of page