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BLOOMPUNK

Technical Art Lead

BLOOMPUNK is an action-packed roguelike shooter set on an alien planet where the player uses steampunk technology to fight hordes of plant-based enemies. As Technical Art Lead, I manage a team of 7 3D artists, author shaders and PyQt tools for asset production optimization, and maintain standards documentation for assets.

Bloompunk: Services

ASSET UPDATE TOOL (PYQT)

Syncs source art folder with engine assets while preserving meta files, or generating new ones for new assets

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SHADERS & VISUAL EFFECTS

I authored shaders in HLSL and Unity ShaderGraph for grass, foliage, and static assets. I also authored particle systems.

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ART BIBLE

Authored 3D standards documentation for necessary software such as Maya and Substance Painter.

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